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Is anyone able to fix my code?

Alright, I've got this code here: var speed : float = 5; var torsoRotation : float = 0; function Update(){ torsoRotation = transform.Rotate(0, Input.GetAxis("Mouse X") * speed, 0, Space.World); Mathf.Clamp(torsoRotation, -30, 30); } This is the error I get in Unity: Assets/Scripts/mouseRotate.js(5,35): BCE0022: Cannot convert 'void' to 'float'. I have a full player model. I was trying to get the torso to rotate slightly left and right, as I moved the mouse those directions in first-person. (Just a little bit of realism.) It worked! I added a variable to store the rotation in, and then I clamped it, so it would not rotate infinitely. Then, **it did not work.** Of course, my logic is probably completely wrong. Is anyone able to explain what I did wrong? Am I unable to store the rotation?

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