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Can I emulate simple space-like gravity?

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**Hey!** I have this script here, for a 2D side scrolling game. It is attached to my player object. ---------- using UnityEngine; using System.Collections; public class Movement : MonoBehaviour { //Variables public float PlayerSpeed = 5f; public float PlayerRotation = 10f; public float JumpForce = 800f; public bool IsRight = false; public bool CanFlip = true; //Update Function void Update () { //Move float Move = Input.GetAxis ("Horizontal"); float MoveVertical = Input.GetAxis ("Vertical"); rigidbody2D.velocity = new Vector2 (MoveVertical * PlayerSpeed, rigidbody2D.velocity.x); rigidbody2D.velocity = new Vector2 (Move * PlayerSpeed, rigidbody2D.velocity.x); rigidbody2D.AddTorque (Move * PlayerRotation); rigidbody2D.AddTorque (MoveVertical * PlayerRotation); //Flip if (Move > 0 && !IsRight) { Flip (); } else if (Move < 0 && IsRight) { Flip (); } //Jump // if (Input.GetKeyDown (KeyCode.W)) { // rigidbody2D.AddForce(new Vector2 (0, JumpForce)); // } } //Flip Function void Flip() { if (CanFlip) { IsRight = !IsRight; Vector3 Scale = transform.localScale; Scale.x *= -1; transform.localScale = Scale; } } } ---------- It works perfectly! I am able to move my character in all four directions, and a slight torque is applied. What I want to achieve is a way to make the gravity feel a little more floaty, like space. Even when he is not moving I would love to see a slight 'bobbing' around. *Is there a fairly simple way to do this?*

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